I've neglected to use this site for a while now but I'm finally ready to start using it again. I just added my new logo (above) and updated some of the navigation code. Hopefully it's clean and easy to use and hopefully I get around to adding more content and blog posts.
- Framerate dips a little when fireworks come on or the amount of image files onscreen increases.
- Invisibility power time limit was inconsistent.
- Optimizing led to a more consistent framerate.
- Wrongly proportioned sprites are now fixed.
- All new features and tweaks work well on device which is a great relief.
I am now updating Fatty information daily at the Fatty page. Check it out if you're interested in the game or want to kill a couple minutes!
Fatty is going great! I still have a huge to-do list but it's working out. I really want this game done and released on Itunes by the end of April. Hopefully.
In the past few months, I've released 3 games (Feast of Flesh, Nyan Cat Racing, and Agent Atomic Actionfists.) I'm now back to work, slowly progressing with Totraum. Stay tuned for more updates on my BA or on my website.
I've been working on Totraum the last week and I can't stop working on it. I've added a lot of content and it's getting a lot better. First I've worked on it since January/February.
I've started and ended a lot of game projects in the last few months but I started on a new one that I might actually stick with... It's called "Totraum" which means "Deadspace" in German. It's heavily inspired by Deadspace but it is a Top Down Shooter set with more modern weapons. Expect slimers, ragers, zombies, aliens, and tons of bosses.
I'm gonna start posting some stuff/games up on indiePub... It's gonna be popular so it might be a good way to get my games out there.
I ditched a project a long time ago called Grunts... I shared the game with some people and realized how much potential it had. I'm starting it again! Read all about it on the Grunts TAB.